One section has the pair performing a soothing song in a bar immediately after Booker murders the entire patronage. Elizabeth rarely interacts with Booker on a humorous or intelligent level. She picks locks like a robot and takes longer when dialogue is mixed in. If you manage to get a good distance away from Elizabeth, she’ll just teleport right next to you. Being handed coins is great, but there is no urgent need for money during combat. While Elizabeth’s AI is good, she occasionally behaves like a machine. Elizabeth is a helpful companion with more smarts than the average non playable character. She brings locations to life by voicing details you may have missed otherwise. If you stop to look at objects, she’ll pause and pay attention or wander around naturally. Locked doors and coded messages are no challenge for her book smarts. Elizabeth stays by your side for most of the game and points out the location of supplies. You’ll need to shoot your way through hundreds of enemies to get her out of Columbia. Taking her from this tower is not looked at kindly by the Prophet and his devotees. She lives in a tower that represents hope to the people of Columbia. Meet Elizabeth, the greatest coin gatherer the troposphere has ever knownĮlizabeth’s introduction is every bit as intriguing as your exposure to Columbia. As you leisurely stroll around the city, you will appreciate the mammoth achievement in world design. You can even get up close and personal with security forces while learning about the Prophet through video Kinetoscopes. You’ll see demonstrations of supernatural Vigors, Infinite’s version of Plasmids, which play a key role in combat. You move between various sideshows and win prizes by firing weapons you’ll be using later. This gives the player plenty of time to explore before engaging in any combat. When you arrive, civilians are enjoying festivities and are oblivious to your mission. The carefully paced introduction provides an excellent avenue for tutorials and absorption. There is a very consistent art style that ties together the different regions of Columbia. Sky-lines are Columbia’s rail system that link floating structures and provide avenues for supply. Huge monuments litter the sky and sun shafts penetrate through structures. They drift on the air like they were bobbing on an invisible ocean. Buildings hover on clouds as the sunlight sears into detailed facades. Columbia’s Prophet, Comstock, has led his people to a glorious age of bigotry rivalled only by their technical achievements. It is similar to Rapture thanks to social isolation and worldly quirks. You will learn new things about Booker from his own dialogue and understanding your character is one mystery in the astonishing city of Columbia.Ĭolumbia is a floating city that ventured into the sky to become its own nation. Players may enjoy his dull personality, as opposed to the silent protagonists of the first two games. Booker knows not of Columbia, but his reaction to its high flying absurdity is rather stilted. Booker must explore the city and find Elizabeth. This lighthouse is a conduit to the aerial city of Columbia. The game begins on a rowboat heading for a lighthouse. You take the role of Booker DeWitt, a failed gambler and war veteran, during the early years of the 20th century. The introduction to Columbia is nothing short of spectacular
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